SomeoneSae; Portfolio
SomeoneSae; Portfolio
Hello, I'm SomeoneSae; on Roblox Studio, I'm a modeler, builder and VFX artist that has been developing on the platform for a little more than 3 years. Below is a full, up to date portfolio on the best quality of my works since Day 1.
Anime Styled VFX
VFX — — — — — — — — —
To a certain extent, I can recreate various effects and attacks from animes and manga, with enough space to add own extensions or qualities to the VFX. In the past I have recreated VFX from animes such as Attack on Titan, Dragon Ball Z, One Piece and Jujutsu Kaisen, and many more less mainstream shows. While I can work to create high quality VFX, the work ethic and pace I go at allows me to create effects such as the examples on the left at a decent rate. In a week, I was able to create enough VFX for the release of an entire TDS game.
I use textures from all around what I can find, and occasionally make my own, anything from static particles to flipbooks.
I have been working on developing my skills with VFX for a month now. I don't have experience in animating or scripting alongside VFX to create things.
Anime Styled Builds
BUILDING — — — — — — —
I have relative experience building in both Blender and Roblox Studio, and have created the anime styled maps on the side and bottom. For the most part, I can also build to a semi-realistic capability, and I have enough access to textures to do so.
I frequently model to create my builds, with almost 80% of each map being made by me, fully. I do open-source models such as foliage, plants, and trees, alongside other more realistic meshes.
I do believe I have decent experience in creating this style, and I know my way around Roblox Studio and Blender well to help me in the process.
Anime / Low-Poly Models
MODELING — — — — — — —
One of my strongest and most long standing skills is modeling on Blender. I most specifically do Low Poly modeling as fit for Roblox Studio due to the limitations, and when it comes to texturing I most often do so in Studio as well. I have experience in modeling weapons primarily, but I can model things such as furniture, rooftops, and a variety more.
With enough time, I am likely to be able to model most things if requested, and the skill has helped me develop solo in a lot of things while also not having to rely much on open-source and toolbox.
I also know how to rig occasionally, such as adding bones to hair or cloth models to animate them or apply plugins to.
Anime / Variety Character Models
CHARACTER MODELING — — — — —
Character modeling isn't a complete skill of mine, for I don't model most of the meshes I use to create rigs, but I could if given the time. Alongside that, I do know how to use the tools at my disposal, such as texturing and overall knowledge of Studio, to create a wide variety of models. Most importantly, the pace at which I can work at and create these allow me to create many rigs and models in a short amount of time.
These skills have helped me to create a lot of anime styled rigs ready to be used for anything, and allowed me to learn in general how to create character models, which helped me to make other types of models other than anime ones.